Spelllist of Testchar2 - Test2
Innate Racial Spell-like Abilities
Casts Name Comps. Casttime Duration Range Target/Area CL
☐/Day Darkness V, M/DF 1 standard action 110 minutes [D] Touch Object touched 11
20-ft. radius of supernatural shadow. ( Evocation [Darkness] )
Magic Item Spell-like Abilities
Casts Name Comps. Casttime Duration Range Target/Area CL
☐/Day Daylight V, S 1 standard action 90 minutes [D] Touch Object touched 9
60-ft. radius of bright light. ( Evocation [Light] )
☐/Day See Invisibility V, S, M 1 standard action 90 minutes [D] Personal You 9
Reveals invisible creatures or objects. ( Divination )
Class Spell-like Abilities
Casts Name Comps. Casttime Duration Range Target/Area CL
At Will Detect Good V, S, DF 1 standard action Concentration, up to 10 minutes [D] 60 ft. Cone-shaped emanation 1
Reveals creatures, spells, or objects of selected alignment. ( Divination )
Wizard (Arcane)
0: (4) Prepared Name Comps. Casttime Duration Range Target/Area CL
☐☐☐☐ Acid Splash V, S 1 standard action Instantaneous Close (30 ft.) One missile of acid 2
Orb deals 1d3 acid damage. ( Conjuration [Creation] [Acid] )
☐☐☐☐ Amanuensis V, S 1 standard action 20 minutes Close (30 ft.) Object or objects with writing 2
Copy nonmagical text. ( Will negates (object), DC 14, SR: Yes (object), Transmutation )
☐☐☐☐ Arcane Mark V, S 1 standard action Permanent 0 ft. One personal rune or mark, all of which must fit within 1 sq. ft. 2
Inscribes a personal rune [visible or invisible]. ( Universal )
☐☐☐☐ Caltrops V, S 1 standard action 2 rounds Close (30 ft.) See text 2
Creates caltrops in 5-ft.-by-5-ft. square, + 5-ft. square/2 levels beyond 1st [max 5] ( Conjuration [Creation] )
☐☐☐☐ Dancing Lights V, S 1 standard action 2 minute [D] Medium (120 ft.) Up to four lights, all within a 10- ft.-radius area 2
Creates torches or other lights. ( Evocation [Light] )
☐☐☐☐ Daze V, S, M 1 standard action 1 round Close (30 ft.) One humanoid creature of 4 HD or less 2
Humanoid creature of 4 HD or less loses next action. ( Will negates, DC 14, SR, Enchantment [Compulsion] [Mind-Affecting] )
☐☐☐☐ Detect Magic V, S 1 standard action Concentration, up to 3 minutes [D] 60 ft. Cone-shaped emanation 3
Detects spells and magic items within 60 ft. ( Divination )
☐☐☐☐ Detect Poison V, S 1 standard action Instantaneous Close (30 ft.) One creature, one object, or a 5-ft. cube 3
Detects poison in one creature or small object. ( Divination )
☐☐☐☐ Disrupt Undead V, S 1 standard action Instantaneous Close (30 ft.) Ray 2
Deals 1d6 damage to one undead. ( SR, Necromancy )
☐☐☐☐ Electric Jolt V, S 1 standard action Instantaneous Close (30 ft.) Ray 2
Ranged touch attack deals 1d3 electricity damage. ( SR, Evocation [Electricity] )
☐☐☐☐ Flare V 1 standard action Instantaneous Close (30 ft.) Burst of light 2
Dazzles one creature [-1 on attack rolls]. ( Fortitude negates, DC 14, SR, Evocation [Light] )
☐☐☐☐ Ghost Sound V, S, M 1 standard action 2 rounds [D] Close (30 ft.) Illusory sounds 2
Figment sounds. ( Will disbelief (if interacted with), DC 14, Illusion [Figment] )
☐☐☐☐ Launch Bolt V, S, M 1 standard action Instantaneous Touch One crossbow bolt in your possession 2
Launches a crossbow bolt up to 80 ft. ( Transmutation )
☐☐☐☐ Launch Item S 1 standard action Instantaneous Touch One Fine item in your possession, weighing up to 10 lb. 2
Hurls Fine item up to Medium range. ( Transmutation )
☐☐☐☐ Light V, M/DF 1 standard action 20 minutes [D] Touch Object touched 2
Object shines like a torch. ( Evocation [Light] )
☐☐☐☐ Mage Hand V, S 1 standard action Concentration Close (30 ft.) One nonmagical, unattended object weighing up to 5 lb. 2
5-pound telekinesis. ( Transmutation )
☐☐☐☐ Mending V, S 1 standard action Instantaneous 10 ft. One object of up to 1 lb. 2
Makes minor repairs on an object. ( Will negates (harmless, object), DC 14, SR: Yes (harmless, object), Transmutation )
☐☐☐☐ Message V, S, F 1 standard action 20 minutes Medium (120 ft.) 2 creatures 2
Whispered conversation at distance. ( Transmutation [Language-Dependent] )
☐☐☐☐ Open/Close V, S, F 1 standard action Instantaneous Close (30 ft.) Object weighing up to 30 lb. or portal that can be opened or closed 2
Opens or closes small or light things. ( Will negates (object), DC 14, SR: Yes (object), Transmutation )
☐☐☐☐ Prestidigitation V, S 1 standard action 1 hour 10 ft. See text 2
Performs minor tricks. ( See text, DC 14, Universal )
☐☐☐☐ Ray of Frost V, S 1 standard action Instantaneous Close (30 ft.) Ray 2
Ray deals 1d3 cold damage. ( SR, Evocation [Cold] )
☐☐☐☐ Read Magic V, S, F 1 standard action 30 minutes Personal You 3
Read scrolls and spellbooks. ( Divination )
☐☐☐☐ Repair Minor Damage V, S 1 standard action Instantaneous Touch Construct touched 2
Repairs 1 point of damage to any construct. ( Transmutation )
☐☐☐☐ Resistance V, S, M/DF 1 standard action 1 minute Touch Creature touched 2
Subject gains +1 on saving throws. ( Will negates (harmless), DC 14, SR: Yes (harmless), Abjuration )
☐☐☐☐ Silent Portal S 1 standard action 2 minutes [D] Close (30 ft.) One portal 2
Negates sound from door or window. ( Will negates (object), DC 14, SR: Yes (object), Illusion [Glamer] )
☐☐☐☐ Sonic Snap V, S 1 standard action Instantaneous Close (30 ft.) One creature or object 2
Subject takes 1 point of sonic damage and is deafened 1 round ( Will partial, DC 14, SR, Evocation [Sonic] )
☐☐☐☐ Stick V, S, M 1 standard action Instantaneous Touch Nonmagical, unattended object weighing up to 5 lb. 2
Glues an object weighing 5 pounds or less to another object. ( Will negates (object), DC 14, SR: Yes (object), Transmutation )
☐☐☐☐ Touch of Fatigue V, S, M 1 standard action 2 rounds Touch Creature touched 2
Touch attack fatigues target. ( Fortitude negates, DC 14, SR, Necromancy )
1: (3) Prepared Name Comps. Casttime Duration Range Target/Area CL
☐☐☐ Charm Person V, S 1 standard action 2 hours Close (30 ft.) One humanoid creature 2
Makes one person your friend. ( Will negates, DC 15, SR, Enchantment [Charm] [Mind-Affecting] )
☐☐☐ Endure Elements V, S 1 standard action 24 hours Touch Creature touched 2
Exist comfortably in hot or cold environments. ( Will negates (harmless), DC 15, SR: Yes (harmless), Abjuration )
☐☐☐ Mage Armor V, S, F 1 standard action 2 hours [D] Touch Creature touched 2
Gives subject +4 armor bonus. ( Will negates (harmless), DC 15, Conjuration [Creation] [Force] )
☐☐☐ Magic Missile V, S 1 standard action Instantaneous Medium (120 ft.) Up to five creatures, no two of which can be more than 15 ft. apart 2
1 missiles that do 1d4+1 damage each. ( SR, Evocation [Force] )
Cleric (Divine)
0: (3) Prepared Name Comps. Casttime Duration Range Target/Area CL
☐☐☐ Amanuensis V, S 1 standard action 10 minutes Close (25 ft.) Object or objects with writing 1
Copy nonmagical text. ( Will negates (object), DC 13, SR: Yes (object), Transmutation )
☐☐☐ Create Water V, S 1 standard action Instantaneous Close (25 ft.) Up to 2 gallons of water 1
Creates 2 gallons of pure water. ( Conjuration [Creation] [Water] )
☐☐☐ Cure Minor Wounds V, S 1 standard action Instantaneous Touch Creature touched 2
Cures 1 point of damage. ( Will half (harmless); see text, DC 13, SR: Yes (harmless); see text, Conjuration [Healing] )
☐☐☐ Detect Magic V, S 1 standard action Concentration, up to 2 minutes [D] 60 ft. Cone-shaped emanation 2
Detects spells and magic items within 60 ft. ( Divination )
☐☐☐ Detect Poison V, S 1 standard action Instantaneous Close (30 ft.) One creature, one object, or a 5-ft. cube 2
Detects poison in one creature or small object. ( Divination )
☐☐☐ Guidance V, S 1 standard action 1 minute or until discharged Touch Creature touched 2
+1 on one attack roll, saving throw, or skill check. ( Will negates (harmless), DC 13, SR, Divination )
☐☐☐ Inflict Minor Wounds V, S 1 standard action Instantaneous Touch Creature touched 1
Touch attack, 1 point of damage. ( Will negates, DC 13, SR, Necromancy )
☐☐☐ Light V, M/DF 1 standard action 10 minutes [D] Touch Object touched 1
Object shines like a torch. ( Evocation [Light] )
☐☐☐ Mending V, S 1 standard action Instantaneous 10 ft. One object of up to 1 lb. 1
Makes minor repairs on an object. ( Will negates (harmless, object), DC 13, SR: Yes (harmless, object), Transmutation )
☐☐☐ Purify Food and Drink V, S 1 standard action Instantaneous 10 ft. 1 cu. ft. of contaminated food and water 1
Purifies 1 cu. ft of food or water. ( Will negates (object), DC 13, SR: Yes (object), Transmutation )
☐☐☐ Read Magic V, S, F 1 standard action 20 minutes Personal You 2
Read scrolls and spellbooks. ( Divination )
☐☐☐ Resistance V, S, M/DF 1 standard action 1 minute Touch Creature touched 1
Subject gains +1 on saving throws. ( Will negates (harmless), DC 13, SR: Yes (harmless), Abjuration )
☐☐☐ Virtue V, S, DF 1 standard action 1 min. Touch Creature touched 1
Subject gains 1 temporary hp. ( Fortitude negates (harmless), DC 13, SR: Yes (harmless), Transmutation )
1: (2+1) Prepared Name Comps. Casttime Duration Range Target/Area CL
☐☐ Anarchic Water V, S, M 1 minute Instantaneous Touch Flask of water touched 1
Makes chaotic-aligned anarchic water. ( Will negates (object), DC 14, SR: Yes (object), Transmutation [Chaotic] )
☐☐ Axiomatic Water V, S, M 1 minute Instantaneous Touch Flask of water touched 1
Makes lawful-aligned axiomatic water. ( Will negates (object), DC 14, SR, Transmutation [Lawful] )
☐☐ Bane V, S, DF 1 standard action 1 minutes 50 ft. All enemies within 50 ft. 1
Enemies take -1 on attack rolls and saves against fear. ( Will negates, DC 14, SR, Enchantment [Compulsion] [Fear, Mind-Affecting] )
☐☐ Bless V, S, DF 1 standard action 1 minutes 50 ft. The caster and all allies within a 50-ft. burst, centered on the caster 1
Allies gain +1 on attack rolls and +1 on saves against fear. ( SR: Yes (harmless), Enchantment [Compulsion] [Mind-Affecting] )
☐☐ Bless Water V, S, M 1 minute Instantaneous Touch Flask of water touched 1
Makes holy water. ( Will negates (object), DC 14, SR: Yes (object), Transmutation [Good] )
☐☐ Blessed Aim V, S 1 standard action 2 minutes 50 ft. 50-ft.-radius spread centered on you 2
+2 bonus for allies' ranged attacks. ( Will negates (harmless), DC 14, Divination )
☐☐ Blood Wind V, S 1 swift action 1 round Close (25 ft.) A single creature with Intelligence 4 or higher 1
Subject uses natural weapon at range. ( Will negates (harmless), DC 14, SR: Yes (harmless), Evocation )
☐☐ Cause Fear V, S 1 standard action 1d4 rounds or 1 round; see text Close (25 ft.) One living creature with 5 or fewer HD 1
One creature of 5 HD or less flees for 1d4 rounds. ( Will partial, DC 14, SR, Necromancy [Fear, Mind-Affecting] )
☐☐ Cold Fire V, S, DF 1 standard action 1 minutes [D] fire source or Instantaneous Close (25 ft.) One fire source up to a 20-ft. cube or one creature; see text 1
Fire becomes blue and white, emits cold. ( No (fire source) or Fortitude half (creature), DC 14, SR: No (fire source) or, Transmutation [Cold] )
☐☐ Command V 1 standard action 1 round Close (25 ft.) One living creature 1
One subject obeys selected command for 1 round. ( Will negates, DC 14, SR, Enchantment [Compulsion] [Language-Dependent, Mind-Affecting] )
☐☐ Comprehend Languages V, S, M/DF 1 standard action 20 minutes Personal You 2
You understand all spoken and written languages. ( Divination )
☐☐ Conviction V, S, M 1 standard action 10 minutes Touch Creature touched 1
Subject gains +2 moral bonus to all saves. ( Will negates (harmless), DC 14, SR: Yes (harmless), Abjuration )
(☐) Cure Light Wounds V, S 1 standard action Instantaneous Touch Creature touched 2
Cures 1d8+2 damage. ( Will half (harmless); see text, DC 14, SR: Yes (harmless); see text, Conjuration [Healing] )
☐☐ Cure Light Wounds V, S 1 standard action Instantaneous Touch Creature touched 2
Cures 1d8+2 damage. ( Will half (harmless); see text, DC 14, SR: Yes (harmless); see text, Conjuration [Healing] )
☐☐ Curse Water V, S, M 1 minute Instantaneous Touch Flask of water touched 1
Makes unholy water. ( Will negates (object), DC 14, SR: Yes (object), Necromancy [Evil] )
☐☐ Deathwatch V, S 1 standard action 10 minutes 30 ft. Cone-shaped emanation 1
Reveals how near death subjects within 30 ft. are. ( Necromancy [Evil] )
☐☐ Delay Disease V, S, DF 1 standard action 24 hours Touch Creature touched 2
Ravages of disease staved off for a day. ( Will negates (harmless), DC 14, SR: Yes (harmless), Conjuration [Healing] )
☐☐ Detect Chaos V, S, DF 1 standard action Concentration, up to 20 minutes [D] 60 ft. Cone-shaped emanation 2
Reveals creatures, spells, or objects of selected alignment. ( Divination )
☐☐ Detect Evil V, S, DF 1 standard action Concentration, up to 20 minutes [D] 60 ft. Cone-shaped emanation 2
Reveals creatures, spells, or objects of selected alignment. ( Divination )
☐☐ Detect Good V, S, DF 1 standard action Concentration, up to 20 minutes [D] 60 ft. Cone-shaped emanation 2
Reveals creatures, spells, or objects of selected alignment. ( Divination )
☐☐ Detect Law V, S, DF 1 standard action Concentration, up to 20 minutes [D] 60 ft. Cone-shaped emanation 2
Reveals creatures, spells, or objects of selected alignment. ( Divination )
(☐) Detect Secret Doors V, S 1 standard action Concentration, up to 2 minutes [D] 60 ft. Cone-shaped emanation 2
Reveals hidden doors within 60 ft. ( Divination )
☐☐ Detect Undead V, S, M/DF 1 standard action Concentration, up to 2 minutes [D] 60 ft. Cone-shaped emanation 2
Reveals undead within 60 ft. ( Divination )
☐☐ Dispel Ward V, S 1 standard action Instantaneous Medium (110 ft.) One warded object or area 1
As dispel magic, but affects only wards. ( Abjuration )
☐☐ Divine Favor V, S, DF 1 standard action 1 minute Personal You 1
You gain +1 on attack and damage rolls. ( Evocation )
☐☐ Doom V, S, DF 1 standard action 1 minutes Medium (110 ft.) One living creature 1
One subject takes -2 on attack rolls, damage rolls, saves, and checks. ( Will negates, DC 14, SR, Necromancy [Fear, Mind-Affecting] )
☐☐ Ebon Eyes V, S, M 1 standard action 10 minutes Touch Creature touched 1
Subject can see through magical darkness. ( SR: Yes (harmless), Transmutation )
☐☐ Endure Elements V, S 1 standard action 24 hours Touch Creature touched 1
Exist comfortably in hot or cold environments. ( Will negates (harmless), DC 14, SR: Yes (harmless), Abjuration )
☐☐ Entropic Shield V, S 1 standard action 1 minutes [D] Personal You 1
Ranged attacks against you have 20% miss chance. ( Abjuration )
☐☐ Faith Healing V, S 1 standard action Instantaneous Touch Living creature touched 2
Cures 10 hp to worshiper of your deity. ( Will half (harmless), DC 14, SR: Yes (harmless), Conjuration [Healing] )
☐☐ Foundation of Stone V, S, DF 1 standard action 1 rounds Close (25 ft.) 1 creatures, no two of which are more than 30 ft. apart 1
+2 AC, +4 bonus to resist bull rush and trip attacks. ( Transmutation [Earth] )
☐☐ Guiding Light V, S 1 standard action 1 minutes [D] Long (440 ft.) 1
+2 on ranged attacks against creatures in illuminated area. ( SR, Evocation [Light] )
☐☐ Healthful Rest V, S 10 minutes 24 hours Close (30 ft.) 2
Subjects heal at twice the normal rate. ( Will negates (harmless), DC 14, SR: Yes (harmless), Conjuration [Healing] )
☐☐ Hide from Undead V, S, DF 1 standard action 10 minutes [D] Touch 1 touched creatures 1
Undead can't perceive 1 subjects. ( Will negates (harmless); see text, DC 14, SR, Abjuration )
☐☐ Ice Gauntlet V, DF 1 standard action 1 minutes [D] Personal You 1
A spiked gauntlet of ice forms around your fist. ( Evocation [Cold] )
☐☐ Incite V, S 1 swift action 1 minutes Close (25 ft.) Creatures in a 10-ft. burst 1
Subjects can't ready actions or delay. ( Will negates, DC 14, SR, Enchantment [Compulsion] [Mind-Affecting] )
☐☐ Inflict Light Wounds V, S 1 standard action Instantaneous Touch Creature touched 1
Touch deals 1d8+1 damage. ( Will half, DC 14, SR, Necromancy )
☐☐ Inhibit V, S 1 standard action Instantaneous Medium (110 ft.) One creature 1
Subject delays until next round. ( SR, Enchantment [Compulsion] [Mind-Affecting] )
☐☐ Ironguts V, S, M 1 standard action 10 minutes Touch Creature touched 1
Subject gains +5 bonus on saving throws against poison. ( Will negates, DC 14, SR, Abjuration )
☐☐ Magic Stone V, S, DF 1 standard action 30 minutes or until discharged Touch Up to three pebbles touched 1
Three stones gain +1 on attack rolls, deal 1d6+1 damage. ( Will negates (harmless, object), DC 14, SR: Yes (harmless, object), Transmutation )
☐☐ Magic Weapon V, S, DF 1 standard action 1 minutes Touch Weapon touched 1
Weapon gains +1 bonus. ( Will negates (harmless, object), DC 14, SR: Yes (harmless, object), Transmutation )
☐☐ Moon Lust V, S, F 1 standard action 1 rounds Medium (110 ft.) One living creature 1
Subject obsesses about moon, is fascinated or dazzled. ( Will partial, DC 14, SR, Illusion [Pattern] [Mind-Affecting] )
☐☐ Nightshield V, S 1 standard action 1 minutes [D] Personal You 1
You gain resistance bonus on saves, and spell absorbs magic missile damage. ( Abjuration )
☐☐ Nimbus of Light V, S, DF 1 standard action 1 minutes or until discharged [D] Personal You 1
Light illuminates you until released as an attack. ( Evocation [Light] )
☐☐ Obscuring Mist V, S 1 standard action 1 minutes 20 ft. Cloud spreads in 20-ft. radius from you, 20 ft. high 1
Fog surrounds you. ( Conjuration [Creation] )
☐☐ Omen of Peril V, F 1 round Instantaneous Personal You 2
You know how dangerous the future will be. ( Divination )
☐☐ Portal Beacon V, S 1 standard action 1 hours Close (25 ft.) One interplanar gate or portal 1
You grant others knowledge of a magic portal's location. ( Transmutation )
☐☐ Protection from Chaos V, S, M/DF 1 standard action 1 minutes [D] Touch Creature touched 1
+2 to AC and saves, counter mind control, hedge out elementals and outsiders. ( Will negates (harmless), DC 14, SR: No; see text, Abjuration [Lawful] )
☐☐ Protection from Evil V, S, M/DF 1 standard action 1 minutes [D] Touch Creature touched 1
+2 to AC and saves, counter mind control, hedge out elementals and outsiders. ( Will negates (harmless), DC 14, SR: No; see text, Abjuration [Good] )
☐☐ Protection from Good V, S, M/DF 1 standard action 1 minutes [D] Touch Creature touched 1
+2 to AC and saves, counter mind control, hedge out elementals and outsiders. ( Will negates (harmless), DC 14, SR: No; see text, Abjuration [Evil] )
☐☐ Protection from Law V, S, M/DF 1 standard action 1 minutes [D] Touch Creature touched 1
+2 to AC and saves, counter mind control, hedge out elementals and outsiders. ( Will negates (harmless), DC 14, SR: No; see text, Abjuration [Chaotic] )
☐☐ Remove Fear V, S 1 standard action 10 minutes; see text Close (25 ft.) 1 creatures, no two of which can be more than 30 ft. apart 1
Suppresses fear or gives +4 on saves against fear for 1 subjects. ( Will negates (harmless), DC 14, SR: Yes (harmless), Abjuration )
☐☐ Resist Planar Alignment V, S, DF 1 standard action 10 minutes Touch Creature touched 1
Subject can resist penalties for being of an opposed alignment on an aligned Outer Plane. ( Fortitude negates (harmless), DC 14, SR: Yes (harmless), Abjuration )
☐☐ Resurgence V, S, DF 1 standard action Instantaneous Touch Creature touched 1
You grant subject a second chance at a saving throw. ( Will negates (harmless), DC 14, SR: Yes (harmless), Abjuration )
☐☐ Sanctuary V, S, DF 1 standard action 1 rounds Touch Creature touched 1
Opponents can't attack you, and you can't attack. ( Will negates, DC 14, Abjuration )
☐☐ Shield of Faith V, S, M 1 standard action 1 minutes Touch Creature touched 1
Aura grants +2 deflection bonus. ( Will negates (harmless), DC 14, SR: Yes (harmless), Abjuration )
☐☐ Sign V, S, M 1 standard action 10 minutes or until discharged Personal You 1
You gain +4 bonus on next initiative check. ( Enchantment [Compulsion] [Mind-Affecting] )
☐☐ Snowshoes V, S 1 standard action 1 hours [D] Touch Creature touched 1
Subject walks easily on ice and snow. ( Will negates (harmless), DC 14, SR: Yes (harmless), Transmutation )
☐☐ Spell Flower V, S 1 standard action 1 rounds Personal You 1
Hold the charge on one touch spell per forelimb. ( Transmutation )
☐☐ Summon Monster I V, S, F/DF 1 round 1 rounds [D] Close (25 ft.) One summoned creature 1
Calls extraplanar creature to fight for you. ( Conjuration [Summoning] )
☐☐ Summon Undead I V, S, F/DF 1 round 1 rounds Close (25 ft.) One summoned creature 1
Summons undead to fight for you. ( Conjuration [Summoning] [Evil] )
☐☐ Updraft V, S, M 1 swift action Instantaneous Personal You 1
Column of wind lifts you 10 ft up into the air, then you float gently back down. ( Conjuration [Creation] [Air] )
☐☐ Lesser Vigor V, S 1 standard action 10 rounds + 2 rounds [max 15 rounds] Touch Living creature touched 2
Creature heals 1 hp/round [max 15 rounds]. ( Will negates (harmless), DC 14, SR: Yes (harmless), Conjuration [Healing] )
☐☐ Vision of Glory V, S, DF 1 standard action 1 minute or until discharged Touch Creature touched 2
Subject gains morale bonus equal to your Cha modifier to one saving throw. ( SR, Divination )
☐☐ Wings of the Sea S, M 1 standard action 1 minutes Touch Creature touched 1
+30 ft. to subject's swim speed. ( Fortitude negates (harmless), DC 14, SR: Yes (harmless), Transmutation )
Bard (Arcane)
0: (3) Casts Name Comps. Casttime Duration Range Target/Area CL
☐☐☐ Dancing Lights V, S 1 standard action 2 minute [D] Medium (120 ft.) Up to four lights, all within a 10- ft.-radius area 2
Creates torches or other lights. ( Evocation [Light] )
☐☐☐ Know Direction V, S 1 standard action Instantaneous Personal You 3
You discern north. ( Divination )
☐☐☐ Mage Hand V, S 1 standard action Concentration Close (30 ft.) One nonmagical, unattended object weighing up to 5 lb. 2
5-pound telekinesis. ( Transmutation )
☐☐☐ Message V, S, F 1 standard action 20 minutes Medium (120 ft.) 2 creatures 2
Whispered conversation at distance. ( Transmutation [Language-Dependent] )
☐☐☐ Summon Instrument V, S 1 round 2 minutes [D] 0 ft. One summoned handheld musical instrument 2
Summons one instrument of the caster's choice. ( Conjuration [Summoning] )
1: (1) Casts Name Comps. Casttime Duration Range Target/Area CL
Animate Rope V, S 1 standard action 2 rounds Medium (120 ft.) One ropelike object, length up to 60 ft.; see text 2
Makes a rope move at your command. ( Transmutation )
Expeditious Retreat V, S 1 standard action 2 minutes [D] Personal You 2
Your speed increases by 30 ft. ( Transmutation )
Psion (Psionic)
1: PP Name Comps. Casttime Duration Range Target/Area CL
1 Detect Psionics Au Vi 1 standard action Concentration, up to 1 minutes [D] 60 ft. Cone-shaped emanation centered on you 1
Detect psionic auras. ( Clairsentience )
1 Energy Ray Au 1 standard action Instantaneous Close (25 ft.) Ray 1
You create a ray of the chosen energy type that deals 1d6 damage on a successful ranged touch attack. ( SR, Psychokinesis [See text] )
1 Inertial Armor Vi, see text 1 standard action 1 hours [D] Personal You 1
Generates a force field which give you a +4 armor bonus to AC. ( Psychokinesis )
Blackguard (Divine)
1: (1) Prepared Name Comps. Casttime Duration Range Target/Area CL
Blessed Aim V, S 1 standard action 2 minutes 50 ft. 50-ft.-radius spread centered on you 2
+2 bonus for allies' ranged attacks. ( Will negates (harmless), DC 14, Divination )
Cause Fear V, S 1 standard action 1d4 rounds or 1 round; see text Close (25 ft.) One living creature with 5 or fewer HD 1
One creature of 5 HD or less flees for 1d4 rounds. ( Will partial, DC 14, SR, Necromancy [Fear, Mind-Affecting] )
Corrupt Weapon V, S 1 standard action 1 minutes Touch Weapon touched 1
Weapon strikes true against good foes. ( Transmutation )
Cure Light Wounds V, S 1 standard action Instantaneous Touch Creature touched 2
Cures 1d8+2 damage. ( Will half (harmless); see text, DC 14, SR: Yes (harmless); see text, Conjuration [Healing] )
Divine Sacrifice V, S 1 standard action 1 rounds Personal You 1
You sacrifice hit points to deal extra damage. ( Evocation )
Doom V, S, DF 1 standard action 1 minutes Medium (110 ft.) One living creature 1
One subject takes -2 on attack rolls, damage rolls, saves, and checks. ( Will negates, DC 14, SR, Necromancy [Fear, Mind-Affecting] )
Faith Healing V, S 1 standard action Instantaneous Touch Living creature touched 2
Cures 10 hp to worshiper of your deity. ( Will half (harmless), DC 14, SR: Yes (harmless), Conjuration [Healing] )
Golden Barding V, DF 1 standard action 1 hours Touch Special mount touched 1
Your mount gets force armor. ( Conjuration [Creation] )
Inflict Light Wounds V, S 1 standard action Instantaneous Touch Creature touched 1
Touch deals 1d8+1 damage. ( Will half, DC 14, SR, Necromancy )
Know Greatest Enemy V, DF 1 standard action Concentration, up to 2 rounds 60 ft. Cone-shaped emanation 2
Determines relative power level of creatures within the area. ( SR, Divination )
Magic Weapon V, S, DF 1 standard action 1 minutes Touch Weapon touched 1
Weapon gains +1 bonus. ( Will negates (harmless, object), DC 14, SR: Yes (harmless, object), Transmutation )
Mark of the Outcast V, S, DF 1 standard action Permanent Close (25 ft.) One creature 1
Subject takes -5 penalty on Bluff and Diplomacy checks and -2 penalty to AC. ( Will negates, DC 14, SR, Necromancy )
Resurgence V, S, DF 1 standard action Instantaneous Touch Creature touched 1
You grant subject a second chance at a saving throw. ( Will negates (harmless), DC 14, SR: Yes (harmless), Abjuration )
Strategic Charge V, DF 1 swift action 1 rounds Personal You 1
Gain the benefits of the Mobility feat. ( Abjuration )
Summon Monster I V, S, F/DF 1 round 1 rounds [D] Close (25 ft.) One summoned creature 1
Calls extraplanar creature to fight for you. ( Conjuration [Summoning] )
Summon Undead I V, S, F/DF 1 round 1 rounds Close (25 ft.) One summoned creature 1
Summons undead to fight for you. ( Conjuration [Summoning] [Evil] )
Traveler's Mount V, S 1 standard action 1 hours Touch Animal or magical beast touched 1
Creature moves faster but can't attack. ( Will negates, DC 14, SR, Transmutation )