|
Innate Racial Spell-like Abilities
|
|
|
Casts
|
Name
|
Comps.
|
Casttime
|
Duration
|
Range
|
Target/Area
|
CL
|
|
☐/Day
|
Darkness
|
V, M/DF
|
1 standard action
|
110 minutes [D]
|
Touch
|
Object touched
|
11
|
|
20-ft. radius of supernatural shadow.
(
Evocation
[Darkness]
)
|
|
Magic Item Spell-like Abilities
|
|
|
Casts
|
Name
|
Comps.
|
Casttime
|
Duration
|
Range
|
Target/Area
|
CL
|
|
☐/Day
|
Daylight
|
V, S
|
1 standard action
|
90 minutes [D]
|
Touch
|
Object touched
|
9
|
|
60-ft. radius of bright light.
(
Evocation
[Light]
)
|
|
☐/Day
|
See Invisibility
|
V, S, M
|
1 standard action
|
90 minutes [D]
|
Personal
|
You
|
9
|
|
Reveals invisible creatures or objects.
(
Divination
)
|
|
Class Spell-like Abilities
|
|
|
Casts
|
Name
|
Comps.
|
Casttime
|
Duration
|
Range
|
Target/Area
|
CL
|
|
At Will
|
Detect Good
|
V, S, DF
|
1 standard action
|
Concentration, up to 10 minutes [D]
|
60 ft.
|
Cone-shaped emanation
|
1
|
|
Reveals creatures, spells, or objects of selected alignment.
(
Divination
)
|
|
Wizard (Arcane)
|
|
0:
|
(4)
|
Prepared
|
Name
|
Comps.
|
Casttime
|
Duration
|
Range
|
Target/Area
|
CL
|
|
|
☐☐☐☐
|
Acid Splash
|
V, S
|
1 standard action
|
Instantaneous
|
Close (30 ft.)
|
One missile of acid
|
2
|
|
Orb deals 1d3 acid damage.
(
Conjuration
[Creation]
[Acid]
)
|
|
|
☐☐☐☐
|
Amanuensis
|
V, S
|
1 standard action
|
20 minutes
|
Close (30 ft.)
|
Object or objects with writing
|
2
|
|
Copy nonmagical text.
(
Will negates (object), DC 14,
SR: Yes (object),
Transmutation
)
|
|
|
☐☐☐☐
|
Arcane Mark
|
V, S
|
1 standard action
|
Permanent
|
0 ft.
|
One personal rune or mark, all of which must fit within 1 sq. ft.
|
2
|
|
Inscribes a personal rune [visible or invisible].
(
Universal
)
|
|
|
☐☐☐☐
|
Caltrops
|
V, S
|
1 standard action
|
2 rounds
|
Close (30 ft.)
|
See text
|
2
|
|
Creates caltrops in 5-ft.-by-5-ft. square, + 5-ft. square/2 levels beyond 1st [max 5]
(
Conjuration
[Creation]
)
|
|
|
☐☐☐☐
|
Dancing Lights
|
V, S
|
1 standard action
|
2 minute [D]
|
Medium (120 ft.)
|
Up to four lights, all within a 10- ft.-radius area
|
2
|
|
Creates torches or other lights.
(
Evocation
[Light]
)
|
|
|
☐☐☐☐
|
Daze
|
V, S, M
|
1 standard action
|
1 round
|
Close (30 ft.)
|
One humanoid creature of 4 HD or less
|
2
|
|
Humanoid creature of 4 HD or less loses next action.
(
Will negates, DC 14,
SR,
Enchantment
[Compulsion]
[Mind-Affecting]
)
|
|
|
☐☐☐☐
|
Detect Magic
|
V, S
|
1 standard action
|
Concentration, up to 3 minutes [D]
|
60 ft.
|
Cone-shaped emanation
|
3
|
|
Detects spells and magic items within 60 ft.
(
Divination
)
|
|
|
☐☐☐☐
|
Detect Poison
|
V, S
|
1 standard action
|
Instantaneous
|
Close (30 ft.)
|
One creature, one object, or a 5-ft. cube
|
3
|
|
Detects poison in one creature or small object.
(
Divination
)
|
|
|
☐☐☐☐
|
Disrupt Undead
|
V, S
|
1 standard action
|
Instantaneous
|
Close (30 ft.)
|
Ray
|
2
|
|
Deals 1d6 damage to one undead.
(
SR,
Necromancy
)
|
|
|
☐☐☐☐
|
Electric Jolt
|
V, S
|
1 standard action
|
Instantaneous
|
Close (30 ft.)
|
Ray
|
2
|
|
Ranged touch attack deals 1d3 electricity damage.
(
SR,
Evocation
[Electricity]
)
|
|
|
☐☐☐☐
|
Flare
|
V
|
1 standard action
|
Instantaneous
|
Close (30 ft.)
|
Burst of light
|
2
|
|
Dazzles one creature [-1 on attack rolls].
(
Fortitude negates, DC 14,
SR,
Evocation
[Light]
)
|
|
|
☐☐☐☐
|
Ghost Sound
|
V, S, M
|
1 standard action
|
2 rounds [D]
|
Close (30 ft.)
|
Illusory sounds
|
2
|
|
Figment sounds.
(
Will disbelief (if interacted with), DC 14,
Illusion
[Figment]
)
|
|
|
☐☐☐☐
|
Launch Bolt
|
V, S, M
|
1 standard action
|
Instantaneous
|
Touch
|
One crossbow bolt in your possession
|
2
|
|
Launches a crossbow bolt up to 80 ft.
(
Transmutation
)
|
|
|
☐☐☐☐
|
Launch Item
|
S
|
1 standard action
|
Instantaneous
|
Touch
|
One Fine item in your possession, weighing up to 10 lb.
|
2
|
|
Hurls Fine item up to Medium range.
(
Transmutation
)
|
|
|
☐☐☐☐
|
Light
|
V, M/DF
|
1 standard action
|
20 minutes [D]
|
Touch
|
Object touched
|
2
|
|
Object shines like a torch.
(
Evocation
[Light]
)
|
|
|
☐☐☐☐
|
Mage Hand
|
V, S
|
1 standard action
|
Concentration
|
Close (30 ft.)
|
One nonmagical, unattended object weighing up to 5 lb.
|
2
|
|
5-pound telekinesis.
(
Transmutation
)
|
|
|
☐☐☐☐
|
Mending
|
V, S
|
1 standard action
|
Instantaneous
|
10 ft.
|
One object of up to 1 lb.
|
2
|
|
Makes minor repairs on an object.
(
Will negates (harmless, object), DC 14,
SR: Yes (harmless, object),
Transmutation
)
|
|
|
☐☐☐☐
|
Message
|
V, S, F
|
1 standard action
|
20 minutes
|
Medium (120 ft.)
|
2 creatures
|
2
|
|
Whispered conversation at distance.
(
Transmutation
[Language-Dependent]
)
|
|
|
☐☐☐☐
|
Open/Close
|
V, S, F
|
1 standard action
|
Instantaneous
|
Close (30 ft.)
|
Object weighing up to 30 lb. or portal that can be opened or closed
|
2
|
|
Opens or closes small or light things.
(
Will negates (object), DC 14,
SR: Yes (object),
Transmutation
)
|
|
|
☐☐☐☐
|
Prestidigitation
|
V, S
|
1 standard action
|
1 hour
|
10 ft.
|
See text
|
2
|
|
Performs minor tricks.
(
See text, DC 14,
Universal
)
|
|
|
☐☐☐☐
|
Ray of Frost
|
V, S
|
1 standard action
|
Instantaneous
|
Close (30 ft.)
|
Ray
|
2
|
|
Ray deals 1d3 cold damage.
(
SR,
Evocation
[Cold]
)
|
|
|
☐☐☐☐
|
Read Magic
|
V, S, F
|
1 standard action
|
30 minutes
|
Personal
|
You
|
3
|
|
Read scrolls and spellbooks.
(
Divination
)
|
|
|
☐☐☐☐
|
Repair Minor Damage
|
V, S
|
1 standard action
|
Instantaneous
|
Touch
|
Construct touched
|
2
|
|
Repairs 1 point of damage to any construct.
(
Transmutation
)
|
|
|
☐☐☐☐
|
Resistance
|
V, S, M/DF
|
1 standard action
|
1 minute
|
Touch
|
Creature touched
|
2
|
|
Subject gains +1 on saving throws.
(
Will negates (harmless), DC 14,
SR: Yes (harmless),
Abjuration
)
|
|
|
☐☐☐☐
|
Silent Portal
|
S
|
1 standard action
|
2 minutes [D]
|
Close (30 ft.)
|
One portal
|
2
|
|
Negates sound from door or window.
(
Will negates (object), DC 14,
SR: Yes (object),
Illusion
[Glamer]
)
|
|
|
☐☐☐☐
|
Sonic Snap
|
V, S
|
1 standard action
|
Instantaneous
|
Close (30 ft.)
|
One creature or object
|
2
|
|
Subject takes 1 point of sonic damage and is deafened 1 round
(
Will partial, DC 14,
SR,
Evocation
[Sonic]
)
|
|
|
☐☐☐☐
|
Stick
|
V, S, M
|
1 standard action
|
Instantaneous
|
Touch
|
Nonmagical, unattended object weighing up to 5 lb.
|
2
|
|
Glues an object weighing 5 pounds or less to another object.
(
Will negates (object), DC 14,
SR: Yes (object),
Transmutation
)
|
|
|
☐☐☐☐
|
Touch of Fatigue
|
V, S, M
|
1 standard action
|
2 rounds
|
Touch
|
Creature touched
|
2
|
|
Touch attack fatigues target.
(
Fortitude negates, DC 14,
SR,
Necromancy
)
|
|
1:
|
(3)
|
Prepared
|
Name
|
Comps.
|
Casttime
|
Duration
|
Range
|
Target/Area
|
CL
|
|
|
☐☐☐
|
Charm Person
|
V, S
|
1 standard action
|
2 hours
|
Close (30 ft.)
|
One humanoid creature
|
2
|
|
Makes one person your friend.
(
Will negates, DC 15,
SR,
Enchantment
[Charm]
[Mind-Affecting]
)
|
|
|
☐☐☐
|
Endure Elements
|
V, S
|
1 standard action
|
24 hours
|
Touch
|
Creature touched
|
2
|
|
Exist comfortably in hot or cold environments.
(
Will negates (harmless), DC 15,
SR: Yes (harmless),
Abjuration
)
|
|
|
☐☐☐
|
Mage Armor
|
V, S, F
|
1 standard action
|
2 hours [D]
|
Touch
|
Creature touched
|
2
|
|
Gives subject +4 armor bonus.
(
Will negates (harmless), DC 15,
Conjuration
[Creation]
[Force]
)
|
|
|
☐☐☐
|
Magic Missile
|
V, S
|
1 standard action
|
Instantaneous
|
Medium (120 ft.)
|
Up to five creatures, no two of which can be more than 15 ft. apart
|
2
|
|
1 missiles that do 1d4+1 damage each.
(
SR,
Evocation
[Force]
)
|
|
Cleric (Divine)
|
|
0:
|
(3)
|
Prepared
|
Name
|
Comps.
|
Casttime
|
Duration
|
Range
|
Target/Area
|
CL
|
|
|
☐☐☐
|
Amanuensis
|
V, S
|
1 standard action
|
10 minutes
|
Close (25 ft.)
|
Object or objects with writing
|
1
|
|
Copy nonmagical text.
(
Will negates (object), DC 13,
SR: Yes (object),
Transmutation
)
|
|
|
☐☐☐
|
Create Water
|
V, S
|
1 standard action
|
Instantaneous
|
Close (25 ft.)
|
Up to 2 gallons of water
|
1
|
|
Creates 2 gallons of pure water.
(
Conjuration
[Creation]
[Water]
)
|
|
|
☐☐☐
|
Cure Minor Wounds
|
V, S
|
1 standard action
|
Instantaneous
|
Touch
|
Creature touched
|
2
|
|
Cures 1 point of damage.
(
Will half (harmless); see text, DC 13,
SR: Yes (harmless); see text,
Conjuration
[Healing]
)
|
|
|
☐☐☐
|
Detect Magic
|
V, S
|
1 standard action
|
Concentration, up to 2 minutes [D]
|
60 ft.
|
Cone-shaped emanation
|
2
|
|
Detects spells and magic items within 60 ft.
(
Divination
)
|
|
|
☐☐☐
|
Detect Poison
|
V, S
|
1 standard action
|
Instantaneous
|
Close (30 ft.)
|
One creature, one object, or a 5-ft. cube
|
2
|
|
Detects poison in one creature or small object.
(
Divination
)
|
|
|
☐☐☐
|
Guidance
|
V, S
|
1 standard action
|
1 minute or until discharged
|
Touch
|
Creature touched
|
2
|
|
+1 on one attack roll, saving throw, or skill check.
(
Will negates (harmless), DC 13,
SR,
Divination
)
|
|
|
☐☐☐
|
Inflict Minor Wounds
|
V, S
|
1 standard action
|
Instantaneous
|
Touch
|
Creature touched
|
1
|
|
Touch attack, 1 point of damage.
(
Will negates, DC 13,
SR,
Necromancy
)
|
|
|
☐☐☐
|
Light
|
V, M/DF
|
1 standard action
|
10 minutes [D]
|
Touch
|
Object touched
|
1
|
|
Object shines like a torch.
(
Evocation
[Light]
)
|
|
|
☐☐☐
|
Mending
|
V, S
|
1 standard action
|
Instantaneous
|
10 ft.
|
One object of up to 1 lb.
|
1
|
|
Makes minor repairs on an object.
(
Will negates (harmless, object), DC 13,
SR: Yes (harmless, object),
Transmutation
)
|
|
|
☐☐☐
|
Purify Food and Drink
|
V, S
|
1 standard action
|
Instantaneous
|
10 ft.
|
1 cu. ft. of contaminated food and water
|
1
|
|
Purifies 1 cu. ft of food or water.
(
Will negates (object), DC 13,
SR: Yes (object),
Transmutation
)
|
|
|
☐☐☐
|
Read Magic
|
V, S, F
|
1 standard action
|
20 minutes
|
Personal
|
You
|
2
|
|
Read scrolls and spellbooks.
(
Divination
)
|
|
|
☐☐☐
|
Resistance
|
V, S, M/DF
|
1 standard action
|
1 minute
|
Touch
|
Creature touched
|
1
|
|
Subject gains +1 on saving throws.
(
Will negates (harmless), DC 13,
SR: Yes (harmless),
Abjuration
)
|
|
|
☐☐☐
|
Virtue
|
V, S, DF
|
1 standard action
|
1 min.
|
Touch
|
Creature touched
|
1
|
|
Subject gains 1 temporary hp.
(
Fortitude negates (harmless), DC 13,
SR: Yes (harmless),
Transmutation
)
|
|
1:
|
(2+1)
|
Prepared
|
Name
|
Comps.
|
Casttime
|
Duration
|
Range
|
Target/Area
|
CL
|
|
|
☐☐
|
Anarchic Water
|
V, S, M
|
1 minute
|
Instantaneous
|
Touch
|
Flask of water touched
|
1
|
|
Makes chaotic-aligned anarchic water.
(
Will negates (object), DC 14,
SR: Yes (object),
Transmutation
[Chaotic]
)
|
|
|
☐☐
|
Axiomatic Water
|
V, S, M
|
1 minute
|
Instantaneous
|
Touch
|
Flask of water touched
|
1
|
|
Makes lawful-aligned axiomatic water.
(
Will negates (object), DC 14,
SR,
Transmutation
[Lawful]
)
|
|
|
☐☐
|
Bane
|
V, S, DF
|
1 standard action
|
1 minutes
|
50 ft.
|
All enemies within 50 ft.
|
1
|
|
Enemies take -1 on attack rolls and saves against fear.
(
Will negates, DC 14,
SR,
Enchantment
[Compulsion]
[Fear, Mind-Affecting]
)
|
|
|
☐☐
|
Bless
|
V, S, DF
|
1 standard action
|
1 minutes
|
50 ft.
|
The caster and all allies within a 50-ft. burst, centered on the caster
|
1
|
|
Allies gain +1 on attack rolls and +1 on saves against fear.
(
SR: Yes (harmless),
Enchantment
[Compulsion]
[Mind-Affecting]
)
|
|
|
☐☐
|
Bless Water
|
V, S, M
|
1 minute
|
Instantaneous
|
Touch
|
Flask of water touched
|
1
|
|
Makes holy water.
(
Will negates (object), DC 14,
SR: Yes (object),
Transmutation
[Good]
)
|
|
|
☐☐
|
Blessed Aim
|
V, S
|
1 standard action
|
2 minutes
|
50 ft.
|
50-ft.-radius spread centered on you
|
2
|
|
+2 bonus for allies' ranged attacks.
(
Will negates (harmless), DC 14,
Divination
)
|
|
|
☐☐
|
Blood Wind
|
V, S
|
1 swift action
|
1 round
|
Close (25 ft.)
|
A single creature with Intelligence 4 or higher
|
1
|
|
Subject uses natural weapon at range.
(
Will negates (harmless), DC 14,
SR: Yes (harmless),
Evocation
)
|
|
|
☐☐
|
Cause Fear
|
V, S
|
1 standard action
|
1d4 rounds or 1 round; see text
|
Close (25 ft.)
|
One living creature with 5 or fewer HD
|
1
|
|
One creature of 5 HD or less flees for 1d4 rounds.
(
Will partial, DC 14,
SR,
Necromancy
[Fear, Mind-Affecting]
)
|
|
|
☐☐
|
Cold Fire
|
V, S, DF
|
1 standard action
|
1 minutes [D] fire source or Instantaneous
|
Close (25 ft.)
|
One fire source up to a 20-ft. cube or one creature; see text
|
1
|
|
Fire becomes blue and white, emits cold.
(
No (fire source) or Fortitude half (creature), DC 14,
SR: No (fire source) or,
Transmutation
[Cold]
)
|
|
|
☐☐
|
Command
|
V
|
1 standard action
|
1 round
|
Close (25 ft.)
|
One living creature
|
1
|
|
One subject obeys selected command for 1 round.
(
Will negates, DC 14,
SR,
Enchantment
[Compulsion]
[Language-Dependent, Mind-Affecting]
)
|
|
|
☐☐
|
Comprehend Languages
|
V, S, M/DF
|
1 standard action
|
20 minutes
|
Personal
|
You
|
2
|
|
You understand all spoken and written languages.
(
Divination
)
|
|
|
☐☐
|
Conviction
|
V, S, M
|
1 standard action
|
10 minutes
|
Touch
|
Creature touched
|
1
|
|
Subject gains +2 moral bonus to all saves.
(
Will negates (harmless), DC 14,
SR: Yes (harmless),
Abjuration
)
|
|
|
(☐)
|
Cure Light Wounds
|
V, S
|
1 standard action
|
Instantaneous
|
Touch
|
Creature touched
|
2
|
|
Cures 1d8+2 damage.
(
Will half (harmless); see text, DC 14,
SR: Yes (harmless); see text,
Conjuration
[Healing]
)
|
|
|
☐☐
|
Cure Light Wounds
|
V, S
|
1 standard action
|
Instantaneous
|
Touch
|
Creature touched
|
2
|
|
Cures 1d8+2 damage.
(
Will half (harmless); see text, DC 14,
SR: Yes (harmless); see text,
Conjuration
[Healing]
)
|
|
|
☐☐
|
Curse Water
|
V, S, M
|
1 minute
|
Instantaneous
|
Touch
|
Flask of water touched
|
1
|
|
Makes unholy water.
(
Will negates (object), DC 14,
SR: Yes (object),
Necromancy
[Evil]
)
|
|
|
☐☐
|
Deathwatch
|
V, S
|
1 standard action
|
10 minutes
|
30 ft.
|
Cone-shaped emanation
|
1
|
|
Reveals how near death subjects within 30 ft. are.
(
Necromancy
[Evil]
)
|
|
|
☐☐
|
Delay Disease
|
V, S, DF
|
1 standard action
|
24 hours
|
Touch
|
Creature touched
|
2
|
|
Ravages of disease staved off for a day.
(
Will negates (harmless), DC 14,
SR: Yes (harmless),
Conjuration
[Healing]
)
|
|
|
☐☐
|
Detect Chaos
|
V, S, DF
|
1 standard action
|
Concentration, up to 20 minutes [D]
|
60 ft.
|
Cone-shaped emanation
|
2
|
|
Reveals creatures, spells, or objects of selected alignment.
(
Divination
)
|
|
|
☐☐
|
Detect Evil
|
V, S, DF
|
1 standard action
|
Concentration, up to 20 minutes [D]
|
60 ft.
|
Cone-shaped emanation
|
2
|
|
Reveals creatures, spells, or objects of selected alignment.
(
Divination
)
|
|
|
☐☐
|
Detect Good
|
V, S, DF
|
1 standard action
|
Concentration, up to 20 minutes [D]
|
60 ft.
|
Cone-shaped emanation
|
2
|
|
Reveals creatures, spells, or objects of selected alignment.
(
Divination
)
|
|
|
☐☐
|
Detect Law
|
V, S, DF
|
1 standard action
|
Concentration, up to 20 minutes [D]
|
60 ft.
|
Cone-shaped emanation
|
2
|
|
Reveals creatures, spells, or objects of selected alignment.
(
Divination
)
|
|
|
(☐)
|
Detect Secret Doors
|
V, S
|
1 standard action
|
Concentration, up to 2 minutes [D]
|
60 ft.
|
Cone-shaped emanation
|
2
|
|
Reveals hidden doors within 60 ft.
(
Divination
)
|
|
|
☐☐
|
Detect Undead
|
V, S, M/DF
|
1 standard action
|
Concentration, up to 2 minutes [D]
|
60 ft.
|
Cone-shaped emanation
|
2
|
|
Reveals undead within 60 ft.
(
Divination
)
|
|
|
☐☐
|
Dispel Ward
|
V, S
|
1 standard action
|
Instantaneous
|
Medium (110 ft.)
|
One warded object or area
|
1
|
|
As dispel magic, but affects only wards.
(
Abjuration
)
|
|
|
☐☐
|
Divine Favor
|
V, S, DF
|
1 standard action
|
1 minute
|
Personal
|
You
|
1
|
|
You gain +1 on attack and damage rolls.
(
Evocation
)
|
|
|
☐☐
|
Doom
|
V, S, DF
|
1 standard action
|
1 minutes
|
Medium (110 ft.)
|
One living creature
|
1
|
|
One subject takes -2 on attack rolls, damage rolls, saves, and checks.
(
Will negates, DC 14,
SR,
Necromancy
[Fear, Mind-Affecting]
)
|
|
|
☐☐
|
Ebon Eyes
|
V, S, M
|
1 standard action
|
10 minutes
|
Touch
|
Creature touched
|
1
|
|
Subject can see through magical darkness.
(
SR: Yes (harmless),
Transmutation
)
|
|
|
☐☐
|
Endure Elements
|
V, S
|
1 standard action
|
24 hours
|
Touch
|
Creature touched
|
1
|
|
Exist comfortably in hot or cold environments.
(
Will negates (harmless), DC 14,
SR: Yes (harmless),
Abjuration
)
|
|
|
☐☐
|
Entropic Shield
|
V, S
|
1 standard action
|
1 minutes [D]
|
Personal
|
You
|
1
|
|
Ranged attacks against you have 20% miss chance.
(
Abjuration
)
|
|
|
☐☐
|
Faith Healing
|
V, S
|
1 standard action
|
Instantaneous
|
Touch
|
Living creature touched
|
2
|
|
Cures 10 hp to worshiper of your deity.
(
Will half (harmless), DC 14,
SR: Yes (harmless),
Conjuration
[Healing]
)
|
|
|
☐☐
|
Foundation of Stone
|
V, S, DF
|
1 standard action
|
1 rounds
|
Close (25 ft.)
|
1 creatures, no two of which are more than 30 ft. apart
|
1
|
|
+2 AC, +4 bonus to resist bull rush and trip attacks.
(
Transmutation
[Earth]
)
|
|
|
☐☐
|
Guiding Light
|
V, S
|
1 standard action
|
1 minutes [D]
|
Long (440 ft.)
|
|
1
|
|
+2 on ranged attacks against creatures in illuminated area.
(
SR,
Evocation
[Light]
)
|
|
|
☐☐
|
Healthful Rest
|
V, S
|
10 minutes
|
24 hours
|
Close (30 ft.)
|
|
2
|
|
Subjects heal at twice the normal rate.
(
Will negates (harmless), DC 14,
SR: Yes (harmless),
Conjuration
[Healing]
)
|
|
|
☐☐
|
Hide from Undead
|
V, S, DF
|
1 standard action
|
10 minutes [D]
|
Touch
|
1 touched creatures
|
1
|
|
Undead can't perceive 1 subjects.
(
Will negates (harmless); see text, DC 14,
SR,
Abjuration
)
|
|
|
☐☐
|
Ice Gauntlet
|
V, DF
|
1 standard action
|
1 minutes [D]
|
Personal
|
You
|
1
|
|
A spiked gauntlet of ice forms around your fist.
(
Evocation
[Cold]
)
|
|
|
☐☐
|
Incite
|
V, S
|
1 swift action
|
1 minutes
|
Close (25 ft.)
|
Creatures in a 10-ft. burst
|
1
|
|
Subjects can't ready actions or delay.
(
Will negates, DC 14,
SR,
Enchantment
[Compulsion]
[Mind-Affecting]
)
|
|
|
☐☐
|
Inflict Light Wounds
|
V, S
|
1 standard action
|
Instantaneous
|
Touch
|
Creature touched
|
1
|
|
Touch deals 1d8+1 damage.
(
Will half, DC 14,
SR,
Necromancy
)
|
|
|
☐☐
|
Inhibit
|
V, S
|
1 standard action
|
Instantaneous
|
Medium (110 ft.)
|
One creature
|
1
|
|
Subject delays until next round.
(
SR,
Enchantment
[Compulsion]
[Mind-Affecting]
)
|
|
|
☐☐
|
Ironguts
|
V, S, M
|
1 standard action
|
10 minutes
|
Touch
|
Creature touched
|
1
|
|
Subject gains +5 bonus on saving throws against poison.
(
Will negates, DC 14,
SR,
Abjuration
)
|
|
|
☐☐
|
Magic Stone
|
V, S, DF
|
1 standard action
|
30 minutes or until discharged
|
Touch
|
Up to three pebbles touched
|
1
|
|
Three stones gain +1 on attack rolls, deal 1d6+1 damage.
(
Will negates (harmless, object), DC 14,
SR: Yes (harmless, object),
Transmutation
)
|
|
|
☐☐
|
Magic Weapon
|
V, S, DF
|
1 standard action
|
1 minutes
|
Touch
|
Weapon touched
|
1
|
|
Weapon gains +1 bonus.
(
Will negates (harmless, object), DC 14,
SR: Yes (harmless, object),
Transmutation
)
|
|
|
☐☐
|
Moon Lust
|
V, S, F
|
1 standard action
|
1 rounds
|
Medium (110 ft.)
|
One living creature
|
1
|
|
Subject obsesses about moon, is fascinated or dazzled.
(
Will partial, DC 14,
SR,
Illusion
[Pattern]
[Mind-Affecting]
)
|
|
|
☐☐
|
Nightshield
|
V, S
|
1 standard action
|
1 minutes [D]
|
Personal
|
You
|
1
|
|
You gain resistance bonus on saves, and spell absorbs magic missile damage.
(
Abjuration
)
|
|
|
☐☐
|
Nimbus of Light
|
V, S, DF
|
1 standard action
|
1 minutes or until discharged [D]
|
Personal
|
You
|
1
|
|
Light illuminates you until released as an attack.
(
Evocation
[Light]
)
|
|
|
☐☐
|
Obscuring Mist
|
V, S
|
1 standard action
|
1 minutes
|
20 ft.
|
Cloud spreads in 20-ft. radius from you, 20 ft. high
|
1
|
|
Fog surrounds you.
(
Conjuration
[Creation]
)
|
|
|
☐☐
|
Omen of Peril
|
V, F
|
1 round
|
Instantaneous
|
Personal
|
You
|
2
|
|
You know how dangerous the future will be.
(
Divination
)
|
|
|
☐☐
|
Portal Beacon
|
V, S
|
1 standard action
|
1 hours
|
Close (25 ft.)
|
One interplanar gate or portal
|
1
|
|
You grant others knowledge of a magic portal's location.
(
Transmutation
)
|
|
|
☐☐
|
Protection from Chaos
|
V, S, M/DF
|
1 standard action
|
1 minutes [D]
|
Touch
|
Creature touched
|
1
|
|
+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
(
Will negates (harmless), DC 14,
SR: No; see text,
Abjuration
[Lawful]
)
|
|
|
☐☐
|
Protection from Evil
|
V, S, M/DF
|
1 standard action
|
1 minutes [D]
|
Touch
|
Creature touched
|
1
|
|
+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
(
Will negates (harmless), DC 14,
SR: No; see text,
Abjuration
[Good]
)
|
|
|
☐☐
|
Protection from Good
|
V, S, M/DF
|
1 standard action
|
1 minutes [D]
|
Touch
|
Creature touched
|
1
|
|
+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
(
Will negates (harmless), DC 14,
SR: No; see text,
Abjuration
[Evil]
)
|
|
|
☐☐
|
Protection from Law
|
V, S, M/DF
|
1 standard action
|
1 minutes [D]
|
Touch
|
Creature touched
|
1
|
|
+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
(
Will negates (harmless), DC 14,
SR: No; see text,
Abjuration
[Chaotic]
)
|
|
|
☐☐
|
Remove Fear
|
V, S
|
1 standard action
|
10 minutes; see text
|
Close (25 ft.)
|
1 creatures, no two of which can be more than 30 ft. apart
|
1
|
|
Suppresses fear or gives +4 on saves against fear for 1 subjects.
(
Will negates (harmless), DC 14,
SR: Yes (harmless),
Abjuration
)
|
|
|
☐☐
|
Resist Planar Alignment
|
V, S, DF
|
1 standard action
|
10 minutes
|
Touch
|
Creature touched
|
1
|
|
Subject can resist penalties for being of an opposed alignment on an aligned Outer Plane.
(
Fortitude negates (harmless), DC 14,
SR: Yes (harmless),
Abjuration
)
|
|
|
☐☐
|
Resurgence
|
V, S, DF
|
1 standard action
|
Instantaneous
|
Touch
|
Creature touched
|
1
|
|
You grant subject a second chance at a saving throw.
(
Will negates (harmless), DC 14,
SR: Yes (harmless),
Abjuration
)
|
|
|
☐☐
|
Sanctuary
|
V, S, DF
|
1 standard action
|
1 rounds
|
Touch
|
Creature touched
|
1
|
|
Opponents can't attack you, and you can't attack.
(
Will negates, DC 14,
Abjuration
)
|
|
|
☐☐
|
Shield of Faith
|
V, S, M
|
1 standard action
|
1 minutes
|
Touch
|
Creature touched
|
1
|
|
Aura grants +2 deflection bonus.
(
Will negates (harmless), DC 14,
SR: Yes (harmless),
Abjuration
)
|
|
|
☐☐
|
Sign
|
V, S, M
|
1 standard action
|
10 minutes or until discharged
|
Personal
|
You
|
1
|
|
You gain +4 bonus on next initiative check.
(
Enchantment
[Compulsion]
[Mind-Affecting]
)
|
|
|
☐☐
|
Snowshoes
|
V, S
|
1 standard action
|
1 hours [D]
|
Touch
|
Creature touched
|
1
|
|
Subject walks easily on ice and snow.
(
Will negates (harmless), DC 14,
SR: Yes (harmless),
Transmutation
)
|
|
|
☐☐
|
Spell Flower
|
V, S
|
1 standard action
|
1 rounds
|
Personal
|
You
|
1
|
|
Hold the charge on one touch spell per forelimb.
(
Transmutation
)
|
|
|
☐☐
|
Summon Monster I
|
V, S, F/DF
|
1 round
|
1 rounds [D]
|
Close (25 ft.)
|
One summoned creature
|
1
|
|
Calls extraplanar creature to fight for you.
(
Conjuration
[Summoning]
)
|
|
|
☐☐
|
Summon Undead I
|
V, S, F/DF
|
1 round
|
1 rounds
|
Close (25 ft.)
|
One summoned creature
|
1
|
|
Summons undead to fight for you.
(
Conjuration
[Summoning]
[Evil]
)
|
|
|
☐☐
|
Updraft
|
V, S, M
|
1 swift action
|
Instantaneous
|
Personal
|
You
|
1
|
|
Column of wind lifts you 10 ft up into the air, then you float gently back down.
(
Conjuration
[Creation]
[Air]
)
|
|
|
☐☐
|
Lesser Vigor
|
V, S
|
1 standard action
|
10 rounds + 2 rounds [max 15 rounds]
|
Touch
|
Living creature touched
|
2
|
|
Creature heals 1 hp/round [max 15 rounds].
(
Will negates (harmless), DC 14,
SR: Yes (harmless),
Conjuration
[Healing]
)
|
|
|
☐☐
|
Vision of Glory
|
V, S, DF
|
1 standard action
|
1 minute or until discharged
|
Touch
|
Creature touched
|
2
|
|
Subject gains morale bonus equal to your Cha modifier to one saving throw.
(
SR,
Divination
)
|
|
|
☐☐
|
Wings of the Sea
|
S, M
|
1 standard action
|
1 minutes
|
Touch
|
Creature touched
|
1
|
|
+30 ft. to subject's swim speed.
(
Fortitude negates (harmless), DC 14,
SR: Yes (harmless),
Transmutation
)
|
|
Bard (Arcane)
|
|
0:
|
(3)
|
Casts
|
Name
|
Comps.
|
Casttime
|
Duration
|
Range
|
Target/Area
|
CL
|
|
|
☐☐☐
|
Dancing Lights
|
V, S
|
1 standard action
|
2 minute [D]
|
Medium (120 ft.)
|
Up to four lights, all within a 10- ft.-radius area
|
2
|
|
Creates torches or other lights.
(
Evocation
[Light]
)
|
|
|
☐☐☐
|
Know Direction
|
V, S
|
1 standard action
|
Instantaneous
|
Personal
|
You
|
3
|
|
You discern north.
(
Divination
)
|
|
|
☐☐☐
|
Mage Hand
|
V, S
|
1 standard action
|
Concentration
|
Close (30 ft.)
|
One nonmagical, unattended object weighing up to 5 lb.
|
2
|
|
5-pound telekinesis.
(
Transmutation
)
|
|
|
☐☐☐
|
Message
|
V, S, F
|
1 standard action
|
20 minutes
|
Medium (120 ft.)
|
2 creatures
|
2
|
|
Whispered conversation at distance.
(
Transmutation
[Language-Dependent]
)
|
|
|
☐☐☐
|
Summon Instrument
|
V, S
|
1 round
|
2 minutes [D]
|
0 ft.
|
One summoned handheld musical instrument
|
2
|
|
Summons one instrument of the caster's choice.
(
Conjuration
[Summoning]
)
|
|
1:
|
(1)
|
Casts
|
Name
|
Comps.
|
Casttime
|
Duration
|
Range
|
Target/Area
|
CL
|
|
|
☐
|
Animate Rope
|
V, S
|
1 standard action
|
2 rounds
|
Medium (120 ft.)
|
One ropelike object, length up to 60 ft.; see text
|
2
|
|
Makes a rope move at your command.
(
Transmutation
)
|
|
|
☐
|
Expeditious Retreat
|
V, S
|
1 standard action
|
2 minutes [D]
|
Personal
|
You
|
2
|
|
Your speed increases by 30 ft.
(
Transmutation
)
|
|
Psion (Psionic)
|
|
1:
|
|
PP
|
Name
|
Comps.
|
Casttime
|
Duration
|
Range
|
Target/Area
|
CL
|
|
|
1
|
Detect Psionics
|
Au Vi
|
1 standard action
|
Concentration, up to 1 minutes [D]
|
60 ft.
|
Cone-shaped emanation centered on you
|
1
|
|
Detect psionic auras.
(
Clairsentience
)
|
|
|
1
|
Energy Ray
|
Au
|
1 standard action
|
Instantaneous
|
Close (25 ft.)
|
Ray
|
1
|
|
You create a ray of the chosen energy type that deals 1d6 damage on a successful ranged touch attack.
(
SR,
Psychokinesis
[See text]
)
|
|
|
1
|
Inertial Armor
|
Vi, see text
|
1 standard action
|
1 hours [D]
|
Personal
|
You
|
1
|
|
Generates a force field which give you a +4 armor bonus to AC.
(
Psychokinesis
)
|
|
Blackguard (Divine)
|
|
1:
|
(1)
|
Prepared
|
Name
|
Comps.
|
Casttime
|
Duration
|
Range
|
Target/Area
|
CL
|
|
|
☐
|
Blessed Aim
|
V, S
|
1 standard action
|
2 minutes
|
50 ft.
|
50-ft.-radius spread centered on you
|
2
|
|
+2 bonus for allies' ranged attacks.
(
Will negates (harmless), DC 14,
Divination
)
|
|
|
☐
|
Cause Fear
|
V, S
|
1 standard action
|
1d4 rounds or 1 round; see text
|
Close (25 ft.)
|
One living creature with 5 or fewer HD
|
1
|
|
One creature of 5 HD or less flees for 1d4 rounds.
(
Will partial, DC 14,
SR,
Necromancy
[Fear, Mind-Affecting]
)
|
|
|
☐
|
Corrupt Weapon
|
V, S
|
1 standard action
|
1 minutes
|
Touch
|
Weapon touched
|
1
|
|
Weapon strikes true against good foes.
(
Transmutation
)
|
|
|
☐
|
Cure Light Wounds
|
V, S
|
1 standard action
|
Instantaneous
|
Touch
|
Creature touched
|
2
|
|
Cures 1d8+2 damage.
(
Will half (harmless); see text, DC 14,
SR: Yes (harmless); see text,
Conjuration
[Healing]
)
|
|
|
☐
|
Divine Sacrifice
|
V, S
|
1 standard action
|
1 rounds
|
Personal
|
You
|
1
|
|
You sacrifice hit points to deal extra damage.
(
Evocation
)
|
|
|
☐
|
Doom
|
V, S, DF
|
1 standard action
|
1 minutes
|
Medium (110 ft.)
|
One living creature
|
1
|
|
One subject takes -2 on attack rolls, damage rolls, saves, and checks.
(
Will negates, DC 14,
SR,
Necromancy
[Fear, Mind-Affecting]
)
|
|
|
☐
|
Faith Healing
|
V, S
|
1 standard action
|
Instantaneous
|
Touch
|
Living creature touched
|
2
|
|
Cures 10 hp to worshiper of your deity.
(
Will half (harmless), DC 14,
SR: Yes (harmless),
Conjuration
[Healing]
)
|
|
|
☐
|
Golden Barding
|
V, DF
|
1 standard action
|
1 hours
|
Touch
|
Special mount touched
|
1
|
|
Your mount gets force armor.
(
Conjuration
[Creation]
)
|
|
|
☐
|
Inflict Light Wounds
|
V, S
|
1 standard action
|
Instantaneous
|
Touch
|
Creature touched
|
1
|
|
Touch deals 1d8+1 damage.
(
Will half, DC 14,
SR,
Necromancy
)
|
|
|
☐
|
Know Greatest Enemy
|
V, DF
|
1 standard action
|
Concentration, up to 2 rounds
|
60 ft.
|
Cone-shaped emanation
|
2
|
|
Determines relative power level of creatures within the area.
(
SR,
Divination
)
|
|
|
☐
|
Magic Weapon
|
V, S, DF
|
1 standard action
|
1 minutes
|
Touch
|
Weapon touched
|
1
|
|
Weapon gains +1 bonus.
(
Will negates (harmless, object), DC 14,
SR: Yes (harmless, object),
Transmutation
)
|
|
|
☐
|
Mark of the Outcast
|
V, S, DF
|
1 standard action
|
Permanent
|
Close (25 ft.)
|
One creature
|
1
|
|
Subject takes -5 penalty on Bluff and Diplomacy checks and -2 penalty to AC.
(
Will negates, DC 14,
SR,
Necromancy
)
|
|
|
☐
|
Resurgence
|
V, S, DF
|
1 standard action
|
Instantaneous
|
Touch
|
Creature touched
|
1
|
|
You grant subject a second chance at a saving throw.
(
Will negates (harmless), DC 14,
SR: Yes (harmless),
Abjuration
)
|
|
|
☐
|
Strategic Charge
|
V, DF
|
1 swift action
|
1 rounds
|
Personal
|
You
|
1
|
|
Gain the benefits of the Mobility feat.
(
Abjuration
)
|
|
|
☐
|
Summon Monster I
|
V, S, F/DF
|
1 round
|
1 rounds [D]
|
Close (25 ft.)
|
One summoned creature
|
1
|
|
Calls extraplanar creature to fight for you.
(
Conjuration
[Summoning]
)
|
|
|
☐
|
Summon Undead I
|
V, S, F/DF
|
1 round
|
1 rounds
|
Close (25 ft.)
|
One summoned creature
|
1
|
|
Summons undead to fight for you.
(
Conjuration
[Summoning]
[Evil]
)
|
|
|
☐
|
Traveler's Mount
|
V, S
|
1 standard action
|
1 hours
|
Touch
|
Animal or magical beast touched
|
1
|
|
Creature moves faster but can't attack.
(
Will negates, DC 14,
SR,
Transmutation
)
|